A downloadable game

Explosions and PowerUps, that's the spirit of the game. It's aiming to be a fast paced shooter with runs of about 3 minutes.

Controls (Desktop):
Cursor Keys: Left + Right
Space: Jump + Down (important move in the game to land in the right spot)
S: Shoot

Controls (Mobile):
Accelerometer: Steering Left and right
Jump button: Jump + Down
Fire: Shoot

It's still under active development. I'd love some feedback.

You can follow the games development also on Twitter.

More information

Published249 days ago
StatusIn development
TagsArcade, Endless, Shoot 'Em Up, Shooter, Voxel
LicenseAll rights reserved
Asset licenseAll rights reserved
Average durationA few minutes
InputsKeyboard, Accelerometer
Player countSingleplayer


SuperSpaceArcade_Windows_64bit_0.1.1.zip (17 MB)
SuperSpaceArcade_Mac_Universal_0.1.1.zip (30 MB)
SuperSpaceArcade_Linux_Universal_0.1.1.zip (29 MB)
SuperSpaceArcade_Android_0.1.2.zip (23 MB)


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I released the game on the app stores (links above). This was a shitload of work, oh my. All those screenshots. But anyway, it's done.
Also, the Android version had a critical bug with depth buffering, that is solved now. Best you download it via the store, so you'll also get future updates.

(Edited 2 times)

Linux version crashes at start. I have a rather standard Ubuntu 14.04 LTS 64 Bit distribution and both SuperSpaceArcade.x86 and SuperSpaceArcade.x86_64 crash after confirming the configuration dialog with the default values (1020x1080 , Fantastic). Switchung to "Beautiful", it works.

It plays quite well with my onboard graphics (AMD APU 7850K) and fglrx drivers. SO, not those problems that Plastik has.

I've confirmed the crashes on my Ubuntu 15.10 as well. Sorry for that.
I'll look into it some more next week!

Looks like a fun game but sadly it's not playing nice on linux. Here's a video of what is going on. Here

My Specs:

  • Ubuntu 14.04 LTS
  • Nvidia GTX 750 Ti
  • 8GB Ram

Wohaa. I'm uploading a new build in a minute that includes the 64 bit version as well, please check it out.

Both 32 and x64 are working better. Only issue is if I pick any graphics setting from "Good" to "Fantastic" it goes back to the glitchy mess seen in the video. "Simple" to "Fastest" work like a charm just with a little sync issue that causes a little tearing but nothing to drastic.

I'll get back into development next week, so I'll have a closer look at it then.
Seems to be an issue with realtime shadows form what you describe.

What game was this inspired by, I have been trying to remember the name of the game for ages... Looks good btw.

Thanks! Another commenter on GameJolt said it looks like Sky Roads, although I've never heard of that before. But it might me the game you are looking for.

Yes, definitely sky roads I was thinking of, nice one thanks.

Just played this on Windows 7. Works fine and I really like the game.It's quite addictive.Thanks!

Thanks! Glad you like it.
Is there anything that's bothering you or that you like to see added?

Not much.Maybe a few different colors for the Power-ups.Too much red and Green.That's my only hang-up.Love the music too.It is overall a well crafted game.

I wouldn't change anything else.

I guess a 3,2,1 go would be cool too!

The music is from Kevin MacLeod (incompetech.com)
Red/Green: Ok, I'm still thinking about the color scheme in general, also how it changes with the difficulty over time (right now only the track border color changes, I have sky and ambient color changes ready as well, just no satisfying color combinations yet.)
Red/Green might also be an issue for people with color-blindness, maybe I'll look a bit more into different color palette there.

Good input, thanks.

Hi Tom, I've just tested it on Android. I like your game.
I think you should improve game manager, add lives, there is only one try. Should be more in my opinion.
Starting countdown (3,2,1, go or something) could be a nice idea, so player can be prepared for the action.
Waiting time to start level (loading scene in unity?) is considerably long (more than a 3 seconds on my devices). That is not good.
Game icon is great.
I love pixelart in this game.

Also, how about customizing controls for mobile devices, not everyone likes tilting.

Hi MilosMike,

thanks for your feedback!

On multiple lives: I think it's best to leave it at "permadeath", as it is a high-score based game and not that difficult anyway, when you get the hang of it. Multiple lives would make it even easier and push play time considerably over my targeted 3min goal.

Starting countdown is good, I'll put that on the list.

Load times: Yeah, they are quite a bit longer on Android, there quite a bit of pre-pooling of gameobjects, maybe I can bring the number down a bit. What device are you using?

Controls: Virtual D-Pad is on the roadmap, I got the same feedback from a friend of mine.

(Edited 3 times)

Tom, thanks for your prompt reply,

About lives - got it.
Devices... so far I've tested it on Intel tablet:
Android Jelly Bean 4.2. 1024 x 768 screen, dualcore Saltwell 2 GHz and PowerVR SGX 544 MP2 gpu(that is actualy Intel Atom Z2580 chipset) .1GB RAM

OK, its really depend how you technically implemented the game. Each time I tap 'play again' I have to wait. Can pre-pooling be done just once?
Here is what I did to improve level starting time, most likely you are familiar with all of this. Anyway, let me mention:
- actual game with start menu is one scene in Unity. When user click on start, no loading time.
- I do not use instantiate/destroy. All GameObjects are on the scene, inactive. When needed, just put them to be active (or inactive).

Whatever, cool game. Exactly what I do like playing. A bit of retro, space runner, jumping, firing bullets, avoiding obstacles. Nice GFX. Good job.
It won't be uninstalled. :)

My nick here is actually made out of two words, so you can call me Mike. Just to let you know. :)
Thanks again.

Hi Mike :)

I pool the gameobjects with a plugin called (Path-O-Logical) PoolManager, but I took the easy way and implemented Menu and Game scene seperately, so I'm just restarting the scene, pooling it all again.
I'm a bit worried I'll run into clean-up issues when I try to reuse the same scene, but I think I'll try that soon and see how it goes.

Also thanks for the device specs, good to know if it runs on other devices as well.


Android APK added just now! Had to disable real-time shadows as there were some bias issues. Maybe can fix those later, but it doesn't break the game and it probably does wonders to the performance on low-end devices.

Thank you for fixing the downloads

My pleasure. Next time just ping me and let me know where the problem is, I'm happy to help.
And I want feedback on my game hombre! ;)

Thanks, but my name is Ofihombre.

Sorry man, I thought it's a nick name made out of Ofi+hombre. Written communication is a well of misunderstandings.
Hope you enjoy the game! :)

The game looks really cool. But won't download. Ill try again later. I really want to try it out.

Sorry, there must be a bug on itch.io, I entered the correct links on the external file dialog, but downloads wouldn't start.
I uploaded the files to itch.io directly now, should work now. Have fun!

Another game that fails to downloads, really in itch.io are many such cases.

Another comment that fails to be courteous, really in internet are many such cases.
In other news: Mac download link is fixed now.